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Maya 2018.3
Maya 2018.3





Tried as well to rename OBJ file extension to ORBX and nothing happens. Assigned a ORBX material to the sphere, saved as Octane Render Scene, created ORBX PROXY imported the sphere and nothing shows in render.ģ. ORBX PROXY does not want to see or load OBJ files.Ģ. I found how to switch from Object to Instances.Ĭreating instances to save on disk and import them later it is still an unknown procedure.ġ. I've just tried out your method with a simple sphere, and a glossy material with some textures (marble plus gradient to give it some color). SpeedTree export settings below.Calus wrote:Regular Maya instances, particle instancer or Mash instancer are all well supported by the plugin.īut Octane won't render instancer with a non Octane material : You need to apply an Octane material to the base object BEFORE creating the Mash network.works also with Mash and particles. stmat leaves me with an empty scene and the error above. I can manually import the Sapling_Growth.fbx file into Maya without errors but following the documentation and importing the. SpeedTreeImporter.py was added via browse within the plugin manager in Maya and also in the maya.env so its there each time. I am running a fresh install of SpeedTree 8.1.4 Cinema and I'm attempting to export and then import the Sapling_Growth sample tree with the vray material setup in Maya. Result: C:/Users/MF01/Desktop/tree_test/Sapling_Growth.stmat //

maya 2018.3

SpeedTree ERROR: Failed to load mesh file SpeedTree ERROR: FBX plugin is not loaded

maya 2018.3

While the MAYA plugin manager shows both the maya FBX (fbxmaya.mll) and SpeedtreeImporter plugins as loaded I get this error when trying to import into maya with the SpeeTree VRAY setting in the options box.įile -import -type "SpeedTree for V-Ray" -gr -ignoreVersion -ra true -mergeNamespacesOnClash false -namespace "Sapling_Growth" -pr -importFrameRate true -importTimeRange "override" "C:/Users/MF01/Desktop/tree_test/Sapling_Growth.stmat"







Maya 2018.3